WINDOW
The window is the main component of all applications with a GUI. On this component all other
components are put on.
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VIEW
A VIEW is an opinion set on a Window or other VIEW. You don't can see this VIEW then it is
colored in the same color as the component there it placed on. The advantage of a VIEW ist hat you can close
and reopen a view without colseing the window.
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MENU &
SUBMENU
With MENU you can add menu options into your Application. You can set menus and submenus.
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BUTTON &
BUTTON IMAGE
With Button you can create switching surfaces for program options. You can use standard buttons or
graphical buttons.
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CHECKBOX &
RADIOBUTTON
CHECKBOXEs and RADIOBUTTONs find use in the most cases if one liked to determine a program
inquiry or options of the user.
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TEXTCONTROL
A TEXTCONTROL is an input field for the User. You can use it for text output too. There is no
scrolling option for this component.
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LISTBOX
A LISTBOX is a List of informations or options for the User. The LISTBOX is vertical and horizontal
scrollable.
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DROPBOX
A DROPBOX is a BUTTON with drop down menu.
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TEXTEDIT
The TEXTEDIT is like a TEXTCONTROL but you can make it scrollable. TEXTEDIT is a component you
find in every Text editor.
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BOXVIEW
A BOXVIEW is a view with a frame and a option to set a Header for it.
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SCROLLBARS
With SCROLLBARS you can make a view scrollable.
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TABVIEW
A TABVIEW is a view with a TAB. With a TABVIEW you can place more than one View above the
other. With clicking on the TAB you switch the View. You can name the tab.
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STACKVIEW
A STACKVIEW is a component there views lie one above the other. You can sitch between the views
using commands.
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SPLITVIEW
A SPLITVIEW is a VIEW, which is split into several parts. You can split vertical, horizontal or vertical
and horizontal. The size of the splited views are variable.
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SLIDER
With a SLIDER you can make available a option for the user in order to setup a number or size.
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STATUSBAR
With a STATUSBAR you can show a status of a process.
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TREEBOX
With TREEBOX you can create a tree menu.
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TEXTURL
A TEXTURL is a link in a text.
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COLUMNBOX
A COULUMNBOX is a table with columns and rows.
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FILEPANEL
With FILEPANEL the user can select a save or load place in the system.
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SPINCONTROL
With SPINCONTROL you give the user a option to select a number.
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CALENDAR
With CALENDAR you can display a calendar.
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CANVAS
A CANVAS is a view with special attributes. On a canvas you can draw flicker-free. This is
important for games.
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